HDRP High Fidelity Lighting
This intermediate-level workshop created with Unity’s Spotlight Team explores lighting with HDRP Preview in Unity 2019.3. It provides an in-depth exploration of Unity’s best practices for setting up HDRP to create believable high-fidelity lighting with real-time baked lighting. Topics include lighting configuration, lighting for different scenarios, light types and properties, and how Material properties affect lighting in a Scene. This workshop will prepare you for working with HDRP for real-time projects or any project that requires photorealistic light quality.
In this workshop, you will:
-
● Configure the basic recommended settings of HDRP
● Set up Bounced Light
● Add Reflection Probes
● Add Post-Processing for different lighting scenarios
● Configure different types of HDRP Lights
● Learn how Materials Affect Lighting
Each area focuses on a specific set of activities and empowers learners with hands-on project work. By the end of this workshop, participants will understand how to set up HDRP High Fidelity Lighting in their own projects.
Unity level: Intermediate
Prerequisites: Some experience with Unity suggested
Duration: 8 hours
Trainer: Unity-Certified Instructor
Requirements: Each participant will need at minimum an i5 PC with 4GB of RAM with a DirectX11 equivalent GPU and a standard 2-button mouse. As well as a power supply (including any necessary international adapters), and Unity 2019.3 installed prior to the workshop.